Since 2014, ACER’s STEM Video Game Challenge has invited students to design and build their own video game. In this article, we share the winning games of the 2022 challenge, and former challenge winners share the impact their experience has had on their post-school journey.
‘Changing video consumption patterns in education have inspired a growing body of research focused on measuring video’s effectiveness as a learning aid’. In our latest reader submission, Tara Walsh shares some findings from her recent literature review into the use of instructional video in K-12 education.
In this episode in our School Improvement series, we hear from Dr Jason Zagami from Griffith University, who shares some of the current challenges and opportunities of computer education in Australian schools, and how teachers can better prepare for future technological advances.
New research has shown that while the use of immersive virtual reality (IVR) increases student enjoyment and presence in a task, when used on its own it does not improve procedural or declarative knowledge when compared to the more traditional learning activity of watching a video.
With the rapid growth in digital technologies, digital writing skills are becoming more and more relevant for students. A new research project from Deakin University will look at the potential to complement traditional writing tasks in schools with contemporary forms of digital writing.
Early-career teacher at Tasmanian eSchool, Ruby Lyons-Reid, has recently been recognised for her use of digital resources to engage students in learning about First Nations histories and cultures, and in this article, she shares the learning activities she’s found to have the most impact.
An OECD report 21st-Century Readers: Developing Literacy Skills in a Digital World analyses data from the 2018 PISA test and student survey to report on the reading habits of 15-year-olds in OECD countries. Find out more about how reading in digital and paper formats affects students’ reading performance and enjoyment in today's infographic.
Helping students to develop their skills in the general capabilities is essential for preparing them to succeed in a modern society. At St Hilda’s Anglican School for Girls in Perth, Western Australia, primary school students are given these opportunities through the school’s STEAM program.
‘The metaverse is upon us. Soon it will be as omnipresent as TikTok, Instagram, and Facebook (now Meta).’ So reads the first line of a new Policy Brief exploring the potential of the metaverse to enhance teaching and learning in the future, and why we need to start planning for it now.
What is involved in moving museum content online for educational purposes? What are the benefits? What are the challenges? In this Q&A, we speak with Melina Mallos, former Education Manager at the Museum of Chinese Australian History, about the process of digitising museum content.
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